Samsung 840 Series 2.5 inch 120GB SATA III internal Solid State Drive (SSD) MZ-7TD120BW
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Sound Blaster Z PCIe Gaming Sound Card with High Performance Headphone Amp and Beam Forming Microphone
- Includes an external high quality dual-microphone array standard with card
- Features Sound Core3D Audio Processor for accelerating advanced audio and voice technologies
- SBX Pro Studio sound technologies create unprecedented levels of audio realism including stunning 3D surround effects for your speakers and headsets
- Delivers 116dB SNR, plus audiophile-grade capacitors and gold-plated I/O connectivity
- Use the Sound Blaster Control Panel just toggle between you headphone and speakers system with a flip of a switch
View larger Creative Sound Blaster Z SBX PCIE Gaming Sound Card with Beamforming Microphone This Sound Blaster Z is an ideal all-round solution for your PC gaming and entertainment needs. It comes complete with the Sound Blaster beamforming microphone for crystal clear voice communication. Our Sound Blaster product philosophy comes from a total system approach. We've designed the Z series cards to give the best experience for not only those wishing to experience content, but those wanting to create it as well. This includes optimizations for voice chat and recording in addition to all of the amazing SBX Studio Pro audio output enhancements. High-Quality Connections The Z card is equipped with gold plated connection points to ensure the card delivers the best possible audio signal. 3.5mm gold plated headphone jack driven by the 600 Ohm Maxim MAX97220 amp 3.5mm gold plated microphone jack
299 of 329 people found the following review helpful
VERY IMPORTANT if you are looking into buying this...Please Read,
Verified Purchase(What's this?)
This review is from: Creative Sound Blaster Zx PCIe Gaming Sound Card with High Performance Headphone Amp and Desktop Audio Control Module (Personal Computers)
There is a major flaw with the more expensive ZX model of this product. The Audio Control Module (ACM) that you are paying about $50 more, LOWERS the QUALITY of the audio signal versus plugging your headphones directly into the back of the sound card.0
Seriously, how has no one else caught this? I checked online and found no one complaining about this. So, I thought my ACM was defective. Amazon kindly sent me a replacement. I got the replacement and plugged the new ACM into the back of the sound card and then plugged my headphones in the ACM. SAME ISSUE. (I tried both the 3.5mm and 1/4in plugs) I then changed out the sound card with the new replacement card and reinstalled the software and drivers just to be sure.....SAME ISSUE.
If you already own this.....and you love the ACM....you most likely did not compare it to the sound when your headphones are plugged directly into the back of the sound card.
I noticed this dramatically because I did not use the ACM for the first week or so. I did all my initial testing in music and gaming without it. As soon as I plugged it in I thought something was wrong with my headphones or the sound card went bad on me. I quickly discovered that it was solely the AMC.
PLUGGED INTO THE ACM
- The sound is significantly softer making me believe that the built in AMP is being weakened by the ACM. This is a bigger issue for those that have high impedance headphones
- Second it affects the balance and quality of sound. For example: While playing COD Black Ops 2 - I immediately noticed that the sound of my gun was muffled and recessed even at the same volume level. I then plugged my headphones directly into the back of the sound card...and it is so much better! Everything is louder, clearer, and precise. Don't believe me, try it out for yourself. I also immediately noticed that my music sounded worse playing through the ACM. The surround sound effect through the ACM sounds more tinny and echoy.
So bottom line....the ACM degrades the sound quality significantly (I tested this with two ACMs). It baffles me that both Sound Blaster and Consumers have not noticed this issue with the ACM. I did find a forum of audiophiles debating if the ACM would degrade the sound quality and amp....but there was no definite answer and the topic ended with the assumption that it did not since Sound Blaster said it is the superior model.
Please mark this review as helpful so others can see it before spending the extra money on this model...and if they do, hopefully they will do the sound test themselves and compare the sound difference. How knows, maybe I got two bad AMC in a row? I highly doubt it though.
The Sound Card itself is very good and I highly recommend the Sound Blaster Z (not ZX)purchase to anyone. Great PC sound and software for customizing your preference of sound. You can plug in your gaming console via Toslink/spdif cable and and use the software for superior virtual surround effect (compared to Astro Mixamp or DSS/2)and customize your console gaming sound as well. The only down side to that, is that you need your PC to be on while you play a console game. Again, I highly recommend the Sound Card. Save yourself $50 and get the Z model.
UPDATE - 4/20/13
So, I have brought this issue up with others on Head-Fi (audiophile website forums). Many others have tested this out for themselves and have reported back with the same problem. There have been many differnt headphones used and the problem exists with all of them (Superlux HS668b, Ultrasone Pro900, Sony V-6, Sennheiser 558...ect).
It is worth noting that while the ACM degrades audio quality, the built in microphone on the ACM is better than the microphone on the Z model. I have tested out both mics and compared them with my Zalman Zm-Mic1 ($8) and the Zx mic is on par with the Zalman - while the Z model mic is not as good.
Also, it seems the people with the ZxR model ($250) are not noticing a big difference in audio quality with the ACM. That does not mean it does not degrade the audio - but those I have conversed with on Head-fi stated that the audio was not significantly affected. So, MAYBE the ZxR model has a better ACM.
Here is a link to the Head-fi forum where I first started this conversation. The conversation goes on for several pages of the forum. My username on Head-fi is Povell42
Here is a link to the same forum (pg 31) where others agree with me and the user phrozenspite confirms that the same issue happens with his ZXR Model.
38 of 41 people found the following review helpful
Huge step up from an X-FI Xtreme Music,
Verified Purchase(What's this?)
This review is from: Sound Blaster Z PCIe Gaming Sound Card with High Performance Headphone Amp and Beam Forming Microphone (Personal Computers)
Coming from an Xtreme Muisc this was a huge leap. The sound is clearer and the surround sound that replaces cmss-3d is better at creating directional audio. It's almost hard to explain jumping into a game you know and having it sound totally different and more detailed. This card is basically a X-FI with a core3d chip which is what the recon3d should have been. I am not sure how much of a difference it would be coming from a Titanium HD but if you have an older X-FI or a terrible recon3d this is worth a purchase0
24 of 25 people found the following review helpful
Best Creative Sound Card to Date,
This review is from: Sound Blaster Z PCIe Gaming Sound Card with High Performance Headphone Amp and Beam Forming Microphone (Personal Computers)As both a gamer and audio enthusiast, I have always chosen a sound card over an integrated audio chip for two reasons.
1) A decent sound card generally features higher quality DACs (Digital audio converters) and Amps than an integrated solution, allowing for cleaner, richer, more accurate sound.
2) Hardware DSPs (Digital Signal Processors) provided mixing capabilities that offloaded mixing tasks from the CPU. This allowed for hardware accelerated 3D positional audio in games where all audio effects were processed directly on the card. This was particularly important in the early days of gaming when CPU cycles were at a premium.
Unfortunately the advantages of such cards aren't nearly as clear today. Microsoft eliminated hardware accelerated audio from its audio stack in Windows Vista and it's been that way since. As such, most applications (including games and the OS itself) perform all mixing in software by default. Although it is still possible to bypass the Windows mixer and send audio data directly to the soundcard to be processed, only the most audio conscious applications can do this.
So is there any reason to purchase a dedicated sound card in today's day and age? And if you're an existing sound card owner, is there any reason to upgrade?
I was skeptical at first, but then I took a chance and picked up this card when Amazon dropped the price (I had Best Buy price match it for me). Unlike the Creative sound cards that came before it, the Z was designed to over come the aforementioned challenges. Let's see how the Z still covers the two reasons to own a sound card listed above.
1) The Sound Blaster Z has excellent Burr-Brown DACs, capable of outputting a maximum resolution of 24-bit / 192Khz audio with a SNR of 116dB. This pushes the theoretical limits of human hearing, and provides a crystal clear, balanced sound that you won't get from most integrated audio chips. The DAC is one of the most critical components in reproducing an analog sound that is as close to the original as possible.
Previous Creative cards featured decent Cirrus Logic DACs that could output close to that resolution. However, a few major problems often prevented the sound from ever reaching the DAC in "bit-perfect" condition, and failed to achieving the highest resolution the DAC supported. For one thing, the DSP which provided the advantage of hardware accelerated mixing also came with a price: it could not achieve the true 24-bit / 96 or 192Khz audio that the DAC supported. Another problem was that Windows would resample the sound before sending it to the sound card DSP where it would get resampled again (unless the user or application used an API to bypass the Windows mixer). Multiple sample rate conversions can introduce artifacts into the sound.
Although the Z still has this problem with its DSP (the SoundCore 3D chip), the Z's much improved driver package offers a method (called "Stereo Direct") that allows you to bypass the DSP altogether, allowing for bit-perfect playback providing you bypass the Windows mixer with ASIO, WASAPI exclusive mode or OpenAL. This is great for music playback unless you want to let the Z enhance the sound in some way (upscale to 5.1, use the crystallizer to enhance lossy music, use virtual surround for headphones, etc). Either way, you can enable and disable the DSP as you please. When the DSP is disabled and the Windows Mixer is bypassed, the sound goes straight through the DAC to your speakers unaltered. Be warned if you do this, however. Not even Windows nor the Creative SBX control panel can alter the volume in this state, but that's usually what audio purists want.
2) Now what about when you want to take advantage of the DSP? Aren't all DSP effects handled in software unless you bypass the Windows Mixer? Yes and no. When Creative made Vista / Windows 7 / Windows 8 drivers for the Sound Blaster X-FI, they implemented most DSP effects for gaming and music (like EAX and CMSS3D) in software. As a result, things like CMSS3D and EAX effects would drop as soon as you switched to WASAPI exclusive mode. The only way you could get the DSP to apply these effects in hardware was by using OpenAL.
With the Z, most effects are applied in hardware even when bypassing the Windows Mixer (assuming the DSP is turned on). With the Z I was still able to have CMSS3D and other DSP effects when using WASAPI exclusive mode. The same could not be said for the X-FI where those DSP effects were only handled by the hardware when using OpenAL.
But does that even matter? I think so. I'd rather have the high end hardware on the Z process the sound than let software do it (especially Windows). As for games, DSP effects such as EAX will still be handled in software if the game uses Direct Sound for audio. Nevertheless, as I understand it, other gaming DSP enhancements in the... Read more
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